You can find various generic RTX texture packs to use for your own maps, though you can't simply enable ray tracing effects without such a pack. Our test map is Portal Pioneers RTX, which includes a helpful benchmarking setup. Higher rendering distances will put more of a strain on the CPU, but certainly running with 64 chunks isn't uncommon. Note that in vanilla Minecraft, the rendering distance can be set as high as 96 chunks (it used to be 160, or perhaps that varies by map). We're focusing on native rendering for the most part, but we do have a couple of DLSS results in the charts to show how that can affect things. We're testing at four settings: 1920x1080 with 8 RT Chunks rendering distance, and 1920x1080, 2560x1440, and 3840x2160 with a 24 RT Chunks rendering distance - the maximum available. For these tests, we're only looking at the impact of the GPU, and we've more or less maxed out all of the other hardware to eliminate bottlenecks as much as possible. While those do matter to some extent, especially if you're using something like an RTX 4090, we feel that anyone trying to run Minecraft RTX will likely have at least 16GB of memory and a reasonably capable CPU. We previously tested Minecraft RTX using other CPUs and different memory conditions. Sabrent Rocket 4 Plus-G 4TB (opens in new tab)īe quiet! 1500W Dark Power Pro 12 (opens in new tab)Ĭooler Master P元60 Flux (opens in new tab) G.Skill Trident Z5 2x16GB DDR5-6600 C元4 (opens in new tab)
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